These are the general ways I built each: Warrior You need to adjust your play-style for each, and to do that, you need to understand what stats matter to whom. The rogue is significantly different, favoring speed and tipping the odds of big hits in your favor, and the necromancer is all about spawning those skeletons as much as possible.
Speed, HP, and strength are easy stats to juice up, and they pick up equipment after each loot-dropping kill. The first class, warrior, is straight-forward. The point is to always track what's happening on your map and make sure you're always prepared. The list of every possible pairing would be long, but rest assured, this is far from an exhaustive list. Nine mountains and rocks together creates a mountain range that spawns harpies, and every tenth of those cards gets you a goblin camp that creates goblins at what is, frankly, an obscenely fast rate.Įvery second village brings with it an outpost for bandits, and if you put a vampire mansion beside a village, you get ghouls for three turns. But if you aren't careful, you can end up flooding your path with creatures you never meant to put there, making survival that much trickier. One of the great pleasures of Loop Hero is seeing what reacts with what among all the cards. Certain Tile Combos Create Specific Monsters Here are some tips, tricks, and good beginner's information from our tenure as the Loop Hero. Whether it be a class' fundamentals, managing the stream of ghouls and goblins in your path, or some smart landscaping, we have some wisdom to impart. Rest easy, though, because we've learned a thing or three in our time working to defeat the Lich and put the world to rights.